1
Developer/publisher: Blizzard Entertainment
Platforms: Windows, macOS
Cost model: Monthly subscription; free Starter Edition trial capped at level 20
The longest-running mainstream Western MMORPG still receiving regular expansions, with the largest number of raid tiers, dungeons and guild systems of anything on this list.
Who it suits: players who want the biggest structured raiding and dungeon endgame, and an active guild-based social scene.
Limits: the free Starter Edition stops at level 20 with no guilds, trading, mail or Auction House access; a subscription is required for the full game and endgame.
Official site: worldofwarcraft.blizzard.com →
2
Developer/publisher: Square Enix
Platforms: Windows, macOS, PlayStation 5, PlayStation 4, Xbox Series X|S
Cost model: Monthly subscription, with a free trial that covers an extended slice of the base story
A story-first MMORPG where every class lives on one character, so switching playstyles doesn't mean starting over. Known for a long, narrative-heavy main scenario.
Who it suits: players who want strong storytelling and flexible job-switching without rerolling characters.
Limits: the free trial has level and content caps; reaching current expansion content and endgame requires a paid subscription and expansion purchases.
Official site: finalfantasyxiv.com →
3
Developer/publisher: ArenaNet, published by NCSoft
Platforms: Windows
Cost model: Free base game, no subscription ever; expansions (including Visions of Eternity) and a cosmetic gem store are separate purchases
Built around dynamic world events rather than static quest hubs, plus large-scale World versus World territory battles between servers.
Who it suits: players who dislike subscriptions and prefer open, event-driven exploration over quest checklists.
Limits: the newest maps and story chapters sit behind paid expansions; the base game alone is now over a decade of older content.
Official site: guildwars2.com →
4
Developer: ZeniMax Online Studios Publisher: Bethesda Softworks
Platforms: Windows, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Epic Games Store
Cost model: Buy-to-play base game, plus an optional ESO Plus subscription for DLC access and perks
Sets the Elder Scrolls world (Tamriel) into a persistent MMO, with a strong focus on solo and small-group questing alongside larger group content.
Who it suits: Elder Scrolls fans who want an MMO that's still comfortable to play solo or with one or two friends.
Limits: most DLC zones and chapters require either an individual purchase or an active ESO Plus subscription.
Official site: elderscrollsonline.com →
5
Developer/publisher: Fenris Creations (renamed from CCP Games in May 2026, the original studio and name)
Platforms: Windows, macOS
Cost model: Free Alpha clone accounts, with an optional paid Omega subscription for full ship and skill access
A single-shard space sandbox where player corporations run the in-game economy, mine and build ships, and fight large-scale wars with real, lasting consequences.
Who it suits: players who want a genuine player-driven economy and long-term political and military stakes rather than scripted content.
Limits: Alpha accounts are capped at roughly 20 million skill points and locked out of many ship classes; the learning curve is steep even by MMO standards.
Official site: eveonline.com →
6
Developer/publisher: Jagex
Platforms: Windows, macOS, browser client, iOS, Android
Cost model: Free-to-play tier, plus paid membership (also purchasable in-game with gold via bonds)
A deliberately old-school skill-and-quest MMORPG, maintained as a separate, community-voted branch of RuneScape rather than a remaster.
Who it suits: players who enjoy open-ended skilling, long quest chains and a huge, mature player economy.
Limits: free accounts are restricted to about 15 of the game's 24 skills and a much smaller starting map than members.
Official site: oldschool.runescape.com →
7
Developer/publisher: Pearl Abyss
Platforms: Windows, PlayStation 5, Xbox Series X|S
Cost model: Buy-to-play in North America and Europe (frequently discounted or given away in promotions); free-to-play in some other regions
An action-combat MMORPG built around dense character-action fighting and unusually deep life skills like trading, fishing and cooking.
Who it suits: players who want combat that feels like an action game rather than a hotbar-and-cooldown rotation, plus long-term crafting goals.
Limits: gear progression is famously long-term and can feel grindy without a life-skill or crafting focus; console crossplay currently works between PlayStation and Xbox only, not with PC.
Official site: naeu.playblackdesert.com →
8
Developer/publisher: Sandbox Interactive
Platforms: Windows, macOS, Linux, iOS, Android, Xbox Series X|S (added April 2026)
Cost model: Free-to-play since 2019, with an optional Premium status buyable with real money or in-game silver
A full-loot, player-driven sandbox economy where every item is player-crafted. Since its April 2026 Xbox launch, one account and character now works across PC, mobile and Xbox on the same servers.
Who it suits: players who want a genuinely cross-platform MMO they can pick up on PC or phone with the same progress.
Limits: open-world PvP zones use full loot, meaning gear can be permanently lost in a fight; Premium status noticeably speeds up progress.
Official site: albiononline.com →
9
Developer: Smilegate Publisher (West): Amazon Games
Platforms: Windows (via Steam)
Cost model: Free-to-play with in-game purchases
An isometric, action-combat MMO closer in feel to an ARPG than a traditional tab-target MMORPG, with a large roster of alternate characters as part of its endgame loop.
Who it suits: players who want fast, skill-shot combat and boss-focused raid content without a subscription.
Limits: the endgame leans heavily on running multiple alternate characters (an "alt roster"), and cosmetic and convenience purchases are prominent.
Official site: playlostark.com →
10
Original developer: BioWare Current developer: Broadsword Online Games Publisher: Electronic Arts, under license from Lucasfilm
Platforms: Windows, macOS (open beta)
Cost model: Free-to-play with restrictions, or a monthly subscription that removes them
A fully voice-acted MMORPG structured around eight distinct class stories with companion characters, closer to a BioWare RPG than a typical MMO in its early hours.
Who it suits: Star Wars fans who want heavily story-driven class campaigns and don't mind starting free.
Limits: free accounts have a 1,000,000-credit cap (extra credits go to an escrow account) and several conveniences sit behind the Cartel Market or a subscription.
Official site: swtor.com →